projects / questions / possibilities
What I’m working on
exploring how we work, create, and extend our abilities
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Daniel G.
About me
With over 15 years in people and culture, I’m curious about the changing nature of work, the processes that will enhance it, and the new intelligence we’re learning to share our work with.
What I'm thinking about...
The Independent Intelligence Worker
How does abundant intelligence change the economics of individual work?
Capacity Expansion
How should organizations think about productivity when intelligence increases capability instead of simply increasing speed?
Human–Intelligence Collaboration
What changes when intelligence becomes something we collaborate with rather than merely use?
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WaveForm
A real-time visualization of human effort, driven by heart rate and sport-specific performance data. Currently focused on cycling.
About WaveForm
Waveform is a real-time visualization of human effort.
It uses heart rate and sport-specific performance data to translate physical activity into a changing visual form. As effort rises and falls, the waveform responds—reflecting the intensity, rhythm, and progression of the performance as it happens.
Currently focused on cycling, Waveform draws from data such as heart rate, power, cadence, and speed. Together, these signals create a live representation of the relationship between the athlete and their effort.
Waveform explores a different way of experiencing performance data: not only as numbers to measure, but as something visible, expressive, and unique to each moment.
Through the prototype, I’m exploring how non-human Intelligent Labour can compliment Human intelligent labour and extend my abilities across data, code, and visual design—shortening the path from an idea to a working experience. The project brings that exploration to performance data, treating it as something expressive and personal as well as measurable.
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Land of Lakes
A boating game that brings real Canadian lakes to life using real-world map data.
About Land of Lakes
Land of Lakes is an in-progress boating and fishing game built as a proof of concept for collaboration between human intelligent labour and non-human intelligent labour. Through the prototype, I’m investigating how these forms of labour can combine to accelerate development, bridge gaps in technical knowledge, and expand what an individual creator can accomplish.